#pragma once
#ifndef __OPTIONSCREEN_H__
#include "gamescreen.h"
#include "ScreenManager.h"
#include "MenuScreen.h"
#include "Button.h"
#include "GLDraw.h"
#define __OPTIONSCREEN_H__

class AboutScreen :
	public GameScreen
{
public:
	int m_musicStatus;
	vector<Button*> listButton;
	GLDraw m_glDraw;

	AboutScreen(ScreenManager* _screenManager);
	~AboutScreen(void);
	void Update(float _dt);
	void Draw();
	void KeyDown(int keyCode);
	void MouseClick(int mouseCode);
};

#endif